Tweensize Roblox. This class defines very simple animation methods: GuiObject:TweenPosition(), GuiObject:TweenSize() and GuiObject:TweenSizeAndPosition() are good I am making it so this line of code here: makes the green frame become smaller in size from right to left. However, the rest of the script runs fine EXCEPT
I'm trying to make it so that the on the GUI once someone pressed a button makes the GUI disappear by TweenService, I have got that working
So I am trying to make a loading screen for my game, however sometimes when I run my game, “script.Parent:TweenSize” comes out as nil,
All you need to get TweenSize() to work is the “endSize”. So, this is what I did: script.Parent.TestText:TweenSize(UDim2.new(0.549, 0, 0.117, 0)).
Hey! I want to make something like an 'E' To hold GUI, and when you hold it, a tween plays, on a Gui, but when you want it to pause, how would I approach it
So I made a tween size script as seen here: script.Parent.MouseEnter:Connect(function() script.Parent:TweenSize(UDim2.new(0.12,0,0.12,0),
About Hello, I've been trying to code a bar that fills up whenever you are holding left click on a certain part at a certain distance.
I try to making roading bar but error "attempt to index nil with 'TweenSize'" how can I fix it? local gui = script.
How do I tween the size of a part. Is it as simple as something like Part:TweenSize = Udmi2.new(…) or is it a lot more complex?
This class defines very simple animation methods: GuiObject:TweenPosition(), GuiObject:TweenSize() and GuiObject:TweenSizeAndPosition() are good
I am making it so this line of code here: makes the green frame become smaller in size from right to left. However, the rest of the script runs fine EXCEPT