Setprimarypartcframe Roblox. Models are container objects, meaning they group objects together. They are best used to hold collections of `Class.BasePart|BaseParts` and have a number of You can use SetPrimaryPartCFrame or PivotTo depending on your preference. I previously recommended SetPrimaryPartCFrame , but it got
In this Roblox scripting scripts tutorial, you will learn how to script a moving model the old way using Set Primary Part CFrame
Add roblox studio to mobile. 2.3K. Make it so people can trade on mobile. Voting closed.
You can use SetPrimaryPartCFrame or PivotTo depending on your preference. I previously recommended SetPrimaryPartCFrame , but it got
Models are container objects, meaning they group objects together. They are best used to hold collections of `Class.BasePart|BaseParts` and have a number of
JavaScript is disabled. In order to continue, we need to verify that you're not a robot. This requires JavaScript. Enable JavaScript and then reload the page.
Help with SetPrimaryPartCFrame in a model? Asked by. DarwinYork 85. 7 years Roblox Characters, Logos, Images, and Content are property of Roblox Corporation.
SetPrimaryPartCFrame On DevHub. This item is deprecated. It exists for backwards-compatibility only, and should not be used for new work.
PivotTo is a function inherited both by BaseParts and Models from PVInstance class, meanwhile SetPrimaryPartCFrame https://developer.roblox.
I have a script that uses SetPrimaryPartCFrame and I'm not sure what to put in the second part of it. I'm trying to change a models' position and this is
rad(90)) . Try changing the second line to this: Character:SetPrimaryPartCFrame(Character.Torso.CFrame * CFrame.Angles(math.rad(0),