Roblox Zindex. Maybe try changing ALL the ZIndex's at the very end of the script. I don't know. I'd at least try that. Sometimes roblox does stupid things with instances - Sibling, children always render above their parents, and the ZIndex is used to decide the order in which children of a single UI object will render over each
Sibling, children always render above their parents, and the ZIndex is used to decide the order in which children of a single UI object will render over each
Maybe try changing ALL the ZIndex's at the very end of the script. I don't know. I'd at least try that. Sometimes roblox does stupid things with instances -
Used by `Class.LayerCollector.ZIndexBehavior` to control how the `Class.GuiObject.ZIndex` property behaves for descendants.
ZIndexBehavior is a new property on LayerCollector objects (ScreenGui, BillboardGui, SurfaceGui) that changes the way the ZIndex property behaves for all
ZIndex determines the order in which decals on the same Face of a BasePart are rendered. Decals are rendered in ascending priority order, where lower values
The ZIndex property determines the draw order of the HandleAdornment. This ZIndex only refers to how the adornment will draw relative to other adornments or
Ive recently been making custom particle emitters using ImageHandleAdornments , but the problem is that the particles weirdly clips into
We've just added an option to set the render priorities for decals and textures! The new property, ZIndex , is now part of the Decal and Texture classes. It
If one has a lower ZIndex, it will appear behind it, essentially. 8 Likes. AWhale_OfATime (QuantIxDev) May 2,
GUI and its descendants will be rendered. ZIndex: number. Determines the order in which a GUI renders relative to other GUIs.