Roblox Studio Jogo. I want to save a global table “Jogo” only when the user exits the game. (in-studio). game:BindToClose is the better option for saving PlayerRemoving:Connect(function(Player) local JogoStore = DataStoreService:GetDataStore("Jogo", Player) JogoStore:SetAsync("Jogo", Jogo) end)
One of the most productivity savers when coding are code templates and autocomplete. Roblox Studio comes with autocomplete (which doesn't work sometimes), but
Roblox is a global platform that brings people together through play.
Passes, like VIP shirts, give players special perks and abilities in experiences. These added abilities can be anything, from super
I want to save a global table “Jogo” only when the user exits the game. If I want to make new data work in Studio, I simply join my game
PlayerRemoving:Connect(function(Player) local JogoStore = DataStoreService:GetDataStore("Jogo", Player) JogoStore:SetAsync("Jogo", Jogo) end)
Roblox Studio. Projects. Assets. 3D Workspace. Scripting. Environment. Characters. Players. Input. Sound. User Interface. Animation. Chat. Cloud Services.
I want to save a global table “Jogo” only when the user exits the game. (in-studio). game:BindToClose is the better option for saving
Epic, the video game studio behind the billion-dollar selling title "Fortnite," has already proven it has the chops to build virtual spaces
I want to save a global table “Jogo” only when the user exits the game. Does this have anything to do with me testing inside the Studio?
Check out Brookhaven RP. It's one of the millions of unique, user-generated 3D experiences created on Roblox. A place to hang out with