Motor6d Roblox. I don't know if this is the right category but i have a few questions about motor6D. How do i use it? It is strange that even roblox devhub local tweenService = game:GetService("TweenService") local changes = { C0 = motor.C0 * CFrame.Angles(0,math.rad(180),0) } local tweenInfo = TweenInfo.new( 2
I don't know if this is the right category but i have a few questions about motor6D. How do i use it? It is strange that even roblox devhub
What is the difference between a Motor6D and Motor? Also what is the difference between the Transform and C0 property?
The thing that makes me confused is how do roblox calculate C0 and C1 because the C0 stay in the same position relative to the character even though i declare
This should be similar with Motor6Ds as they are both joint Rigid joints like Weld, Snap, WeldConstraint, Motor, or Motor6D may also be
local tweenService = game:GetService("TweenService") local changes = { C0 = motor.C0 * CFrame.Angles(0,math.rad(180),0) } local tweenInfo = TweenInfo.new( 2
Think of it as an animatable weld, it's what ROBLOX uses to detect whether certain joints can be animated and be put thru keyframes. You can
This property exposes the internal CFrame that is manipulated by Animations when a Motor6D is being animated. Using this property it is
Motor6D joins two BaseParts (Part0 and Part1) together in an animatable way. The Transform property determines the offset between these parts.
Essentially, you put Motor6Ds at the joints of your object, and then you use the animation editor on that object. ROBLOX takes care of the rest,
the sword doesnt follow the arm local weld3 = Instance.new(“Motor6D”,Character:WaitForChild(“Right Arm”)) weld3.C0 = CFrame.new(0,-0.7,-0.7) weld3.