_g Roblox. If you know what module scripts are, _G is basicly the default 'module' script. _G is a table, so you can assign it keys and values like any In the ROBLOX Lua environment, _G is a predefined global table that contains all the global variables, functions, and other values that are
In the ROBLOX Lua environment, _G is a predefined global table that contains all the global variables, functions, and other values that are
So I know that using global variables is bad practice (because they can make program state unpredictable among other things) but I was
I want to use _G, as modulescripts always need to require and it's pretty annoying, so _G would be like modulescripts without requiring.
Unlike the BrickColor data type which describes named colors, Color3 is used for precise coloring of objects on screen through properties like BasePart.Color
Answer this question Roblox Characters, Logos, Images, and Content are property of Roblox Corporation. Used with permission. About Us. About
If you know what module scripts are, _G is basicly the default 'module' script. _G is a table, so you can assign it keys and values like any
_G: Array. A table that is shared between all scripts of the same context level. _VERSION: string. A global variable that holds a string containing the
I do believe _G. is better than bindable functions - just remember that _G. does ROBLOX stores tons of stuff in _G. shayner32 478 — 6y.
yo i don't understand how the _G works game.Players.PlayerAdded:Connect(function(player) _G[player.UserId]["Stuffs"] = "test" end)``` ServerScriptService.
So I'm basically making a countdown and when I test it on ROBLOX studio, my _G.preGame variable is all fine, but if I were to go ahead and